Resume
Mission: To create beautiful, fun games with wonderful people, for wonderful people to enjoy
Objective: A rewarding position as an Art Director, Lead Artist or Senior Artist making innovative games with creative people
Areas of expertise:
- Leading art teams: managing, motivating and mentoring artists, ensuring quality and consistency, scheduling, conducting interviews, providing aesthetic, technical and performance feedback
- Outsource management: negotiating contracts, creating packages, reviewing work, providing timely feedback
- Game art and pipeline issues: art integration, solving technical problems, inter-disciplinary communication and collaboration, game design
- Building and maintaining pipelines: designing tools, inventing solutions for streamlining workflow
- Character modeling, rigging, animation, motion capture
- Hard surface modeling, technical animation, lighting, texturing, VFX
- Learning, inventing, and teaching software techniques, tips, and tricks
Skills and knowledge:
- Art asset tracking and management, scheduling, budgeting, communication & organizational skills
- Highly developed skills and understanding of 3D animation concepts
- Extensive abilities and expertise with many art and animation programs including Maya, Photoshop, Zbrush, Max, Mudbox, MotionBuilder, familiarity with many others
- Technical writing – documenting tools and processes
- Highly developed understanding of math and programming concepts including shader math, HLSL
- Extensive understanding of game theory and game design
- Extensive fine art, commercial art, and musical skills
Employment history:
- Sr. Technical Artist at Arctic7 – Oct 2022 – Present
- Lead Artist at The Acceleration Agency Jan 2022 – Sept 2022
- Lead / Principal Artist, Sr. Technical Artist / VFX Artist at Portalarium, Inc. Jan 2017 – May 2022
- Sr. Artist at Maxplay, Inc Feb 2015 – Sept 2016
- Sr. Artist, FX Artist at Red Fly Studio July 2014 – Dec 2014
- Art Director at Merge Interactive Jan 2012 – Jan 2014
- Star Wars Clone Trooper – plug-n-play TV game
- Duck Commander – Duck Dynasty plug-n-play TV game
- Zombie Hunter – The Walking Dead plug-n-play TV game
- Field ‘n Stream Fishing game for Windows 8 and Mac
- Big Buck Hunter Pro Adventure – for Windows 8 and Mac
- Bass Pro Shops: The Strike: Pro Angler – for iOS
- Lead Artist, Art Producer, Character TD, FX Artist at Red Fly Studio Feb 2008 – Dec 2011
- Noddables – unreleased music game (iPad) – Primary Artist
- Unannounced Next Gen Title (PS3, 360) – Art Producer
- Thor: God of Thunder (Wii, 3DS) – Character TD, FX Artist
- Star Wars: The Force Unleashed II (Wii) – Character TD, FX Artist
- Food Network: Cook or Be Cooked (Wii) – Lead Artist
- GhostBusters (Wii) – Character TD
- Mushroom Men (Wii) – Character TD, FX Artist
- Lead Character Production Artist at Spacetime Studios 2006-2008
- “Blackstar” (cancelled)
- Lead Artist, Character Lead / Tech Art Lead at Sony Online Entertainment 2000-2006
- Star Wars Galaxies – 1st release and expansions:
– An Empire Divided
– Jump to Lightspeed
– Rage of the Wookiees
– Trials of Obi-Wan
- Star Wars Galaxies – 1st release and expansions:
- Senior Artist / Technical Art Advisor at Origin Systems/EA 1999-2000
- Privateer Online (cancelled)
- Senior Artist / Technical Art Advisor Bootprint Entertainment 1998-1999
- Created gorgeous, mind-blowing demos
- Senior Artist / Technical Art Advisor at Origin Systems/EA 1994-1998
- Taught animation, modeling, and game art techniques
- Assumed role as artists’ liaison to the programmers
- Assisted with game design and story development
- Lead Artist on two projects
- Created art and animations for award winning games:
- Wing Commander Prophecy: SecretOps
- Wing Commander Prophecy
- Wing Commander: Kilrathi Saga
- Wing Commander 4
- Wing Commander 3 – 3DO
- Wing Commander Armada
- Ultima 9
- Modeller / Animator at DSI Inc. 1993-1994
Education and training:
- University of Texas at Austin – BA in art with honors 1987-1991
- 1 of 12 national recipients of John Dales scholarship
- Painting, design, piano, music theory
- Austin Community College 1986-1988
- computer graphics, life drawing
- Austin High School 1986 graduate
- commercial art, fine art, music
- Other studies include Maya and Alias master classes and workshops, MEL for artists, Intro to C++
Additional Endeavors:
- Art Track Director for Austin Community College continuing education video games curriculum
- Guest 3D teacher at local elementary school
- Mural art on public schools – concepted and directed creation of two murals on two local elementary schools
Contact damon.waldrip@gmail.com