Hi! Welcome to my site. Here you will find some samples of my work (see the menu above), and a few things I have to say about them.
You can also see my resume.
If you know me and you’d like to connect professionally, here is my LinkedIn page.
Feel free to contact me here.
Here’s a trailer I cut together for Slayscape. – the game demo I’ve worked on at Pangaea for the last few months. Art team consisted of just two artists, myself and Saif Alhmeyrat, also with UI and VFX art help from one of our multitalented programmers, David Boulianne. Saif focused on environments, while I spread my efforts across lighting, shading, materials, characters, VFX, dungeon layout and overall visual style and unification (and yes, we used lots of purchased assets). We’re doing what we can to get this game made!
And here is a playthrough vid of Dawn of Fire – a fantasy roguelite I worked on when I was at Arctic 7, where I served as Tech Art / VFX Lead for the Austin studio:
Here is a Mudbox self-portrait sculpt I started on some time ago:

Shroud of the Avatar, the project I worked on at Portalarium, has been out for over 6 years! You can see the trailer HERE.
Here’s a clip featuring moments from “Fairy Tree” – a twin-stick shooter my team at Maxplay made using Maxplay’s game engine and tools back in 2016. I led a small team of contractors: Mark Vearrier helped out with the environment, Rolf Mohr painted the backdrop and did concepts, and David Russ modeled the demon. I did the rest, including all the VFX and the tree.