Wight creation process

1. Create Zbrush model

2. Paint diffuse color in Zbrush

3. Create low poly model with UVs

4. Bake color map, AO, diffuse color, and normal map

5. Combine maps to create albedo map and tweak in Photoshop

Wight_process

Here are the textures: Final albedo, Zbrush painted diffuse, normal, and AO (there was no specular map).

Wight_Textures